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Ixidor
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Articles: 11
Joined: Tue Jan 22, 2013 1:33 am
Location: Minnesota
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[Hero] Dragoon

Dragoon

A Protoss support hero with powerful energy attacks and buff/debuff capabilities




Base Stats
Shields: 100
HP: 150
Armor: 2
Energy: 175
Speed: 2.25
Attack Damage: 18
Attack Speed: 1.8
DPS: 10
Attack Range: 5
Targets: Ground and Air


Skills

Plasma Shot (Q)
Fires a bolt of volatile plasma at target location. Explodes in a radius of 1.75, dealing damage to all enemies in range.
Range: 10
Cooldown: 8
Cost: 40

Level 1: 30 damage
Level 2: 45 damage
Level 3: 60 damage


Champion's Call (W)
Challenges an enemy unit. For 8 seconds, both the dragoon hero and the challenged unit deal reduced damage to all other targets and additional damage to each other.
Cost: 60 energy
Range: 7
Cooldown: 15

Level 1: +25% damage to eachother, 30% reduced damage to other targets.
Level 2: +50% damage to eachother, 40% reduced damage to other targets.
Level 3: +75% damage to eachother, 50% reduced damage to other targets.

Polarity Shift (E)
Sends a ripple of energy outwards from the dragoon hero with a range of 9. Enemy units are damaged by 10/20/30 and allied units are healed by 10/20/30. Heroic units affected by main ripple release an additional ripple with a range of 5.
Cost: 60
Cooldown: 23

Level 1: Deals 5 (+1/lvl) damage to enemies, heals for 10 (+1/lvl) life to allies.
Level 2: Deals 10 (+2/lvl) damage to enemies, heals for 20 (+2/lvl) life to allies.
Level 3: Deals 15 (+3/lvl) damage to enemies, heals for 30 (+3/lvl) life to allies.

Singularity Charge (R)
Increases autoattack range of the dragoon hero. Grants hero 2 seconds of bonus energy regeneration after every autoattack.
Level 1: +1 range, +3 energy per second.
Level 2: +2 range, +4 energy per second.
Level 3: +3 range, +5 energy per second.

Sentinel Pulse (T)
Fires a massive pulse of psionic energy in target direction, pulling all enemy units in a radius of 2
along with it and dealing damage over time.
Cost: 70
Cooldown: 45 seconds

Level 1: Units hit travels 15 range, deals 25 (+2.5/lvl) damage per second.
Level 2: Units hit travels 25 range, deals 35 (+3.5/lvl) damage per second.



Changelog
Patch 2.30
-Null Field replaced with Champion's Call
Challenges an enemy unit. For 8 seconds, both the dragoon hero and the challenged unit deal 30/40/50% reduced damage to all other targets and 25/50/75% additional damage to each other.
Range: 7. Energy Cost: 60. Cooldown: 15
-Polarity Shift reworked.
Sends a ripple of energy outwards from the dragoon hero with a range of 9. Enemy units are damaged by 10/20/30 and allied units are healed by 10/20/30. Heroic units affected by main ripple release an additional ripple with a range of 5. Energy Cost: 60. Cooldown: 12
-Singularity Charge range bonus increased from 0.66/1.33/2 -> 1/2/3.
-Sentinel Pulse cooldown decreased from 60 -> 45.
Patch 2.28
-Null Field charge cap increased from 3 -> 5.
-Null field time to activation increased from 15 -> 20.
-Polarity Shift duration increased from 1/2/3 -> 2/3/4. Now deals 10/20/30 damage.
-Fixed a bug where sentinel pulse would fizzle before traveling through the entire map.
Patch 1.139
-Base energy increased from 125 -> 175
Patch 1.140
-Sentinel pulse now has global range
-Units dragged by sentinel pulse can be displaced by up to 15/25 range
-Sentinel pulse damage increased from 20/30 to 25/35 per second


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